AI Insights · Timothy · April 2022
Top 5 Tabletop Board Games on Android in Venezuela: Q1 2022
Explore the performance of the top 5 tabletop board games on Android in Venezuela during Q1 2022, featuring download trends, revenue, and active user statistics.
During the first quarter of 2022, the top 5 tabletop board games on the Android platform in Venezuela showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Ludo Club - Dice & Board Game saw a steady increase in weekly revenue, peaking at around $54 in the last week of March. Weekly downloads reached a high of 36.9K in the first week of January but dipped to about 19.2K by the end of February before climbing back to 27.6K by the end of March. The game also maintained a strong user base, with weekly active users increasing from approximately 203.9K at the beginning of January to 238.6K by the end of March.
Ludo had notable spikes in weekly downloads, especially in late February, reaching up to 62.4K. Active users mirrored this trend, peaking at around 148K by the end of February. Despite no recorded revenue, the game maintained a consistent presence with weekly active users ranging from 21.4K at the start of the quarter to 68.6K by the end of March.
Dominoes experienced a steady increase in weekly downloads, culminating in 12.6K by the last week of March. The game’s active user base also showed growth, starting at 71.6K in late December and reaching 83.6K by the end of March. No revenue data was recorded for this period.
Parchisi STAR Online generated consistent weekly revenue, peaking at $258 in both late December and the last week of March. Weekly downloads showed some fluctuation, starting at 10K in late December, dipping mid-quarter, and rising again to 10.2K by the end of March. Active users remained robust, increasing from 138.3K at the beginning of the quarter to 152.2K by the end.
Tic Tac Toe Glow: 2 Players had a modest performance in terms of weekly downloads, which peaked at 3.5K in late December and remained stable throughout the quarter. Active users showed a slight increase from 12K at the start of January to 12.2K by the end of March. There was no revenue data reported for this period.
For more insights and detailed analytics, visit Sensor Tower.